Why Choice Matters in Narrative Games
It is certain that, one day, we all will die. But what if we could choose when that moment comes?
Start A Silly Little Creative Project
Every now and again, I feel the need to start a silly little creative project…
Fables: Part 4
Three fables: The Shadow and The Light, The Hole in the Bucket, and The Squirrel and The Lynx
The Game Developers Conference 2025
“I am a sponge.” After nearly 14 hours of traveling, I finally made it from my home in Maine to the bustling city of San Francisco…
Motivation Comes Second
I've been having a hard time writing lately. There are plenty of valid reasons for this, but there's no need for me to list them all. The reality is that we all struggle to do the things we love on occasion…
What is a Narrative Archaeologist?
Perhaps it started with a spark, an idea, a gesture, a growing flame in which people gathered around to keep warm and keep company. Stories were shared as the fire grew larger and lasted longer…
Writing Quests for AR Mobile Games
What is a better way to learn something than through a game? I had the privilege of being part of a group of science educators, researchers, and game developers who created The Station…
Origin Stories: Curiosity Killed The Cat
As both a curious person and a cat lover, it’s no surprise that I’ve heard the phrase “curiosity killed the cat” more times than I can count…
Fables: Part 3
Three fables: The Sun and The Moon, The Dairy Cow, and The Shepherd and The Sheep.
2024: The Year of False Starts
Existence is particularly unbearable first thing in the morning…